Samuru's Sailors

Samuru's crew. (extras template)

Description:

Sailors (4)

Attributes: Strength 2, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits 2
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Abilities: Archery 1 (Ballista 2), Athletics 2 (Climbing 1, Swimming 1), Awareness 2, Bureaucracy 1 (Bartering 1), Craft (Wood) 1, Dodge 2, Linguistics 1 (Seatongue, one other), Martial Arts 2, Melee 1 (Butterfly Knife 1, Belaying Pin 1), Performance 1, Resistance 1, Sail 3, Survival 1 (at Sea 1), Thrown 1
Join Battle: 4
Attacks: Fist or by weapon

Butterfly Knife 5 5 4L 5 3 Str 1, Dex 2 *
      when folded 5 5 4B 7 3 &$42;
Club 4 5 6B 5 2 Str 1 T
Club, thrown 5 6B 2 15 yards Str 1 T

Dodge DV: 2
Soak: 0L/3B
Willpower: 5
Health Levels: -1×1, -3×1, Incapacitated×1
Other Notes: These are generic templates. They have no spare points (although they each get to pick another language). If more points are needed flaws can be taken (one, for example, might be a dwarf and thus have an extra point from the -1 Shorter flaw).

Bio:

Samuru's Sailors

Creation Et All Nerdvana