Creation Et All
Thaumaturgy, or mortal magic, is divided into a number of Arts each of which is divided into degrees and procedures. Each thaumaturgical effect is a procedure and a degree is a collection of procedures that are known by anyone who has mastered a given degree. The costs for learning these are listed below:
|Apprentice Procedure||Occult 1||1xp (or 3/bp)||1 week|
|Initiate Procedure||Occult 1||1xp (or 3/bp)||1 week|
|Initiate Degree (+1)||Occult 1||10xp (or 5bp)||one month|
|Adept Procedure||Occult 2||1xp (or 3/bp)||2 weeks|
|Adept Degree (+2)||Occult 3||10xp (or 5bp)||two months|
|Master Procedure||Occult 3||1xp (or 3/bp)||1 week|
|Master Degree (+3)||Occult 5||10xp (or 5bp)||three months|
* Characters who favor Occult treat the training time for degrees as weeks instead of months and the training time for procedures as days instead of weeks. They also get a -2xp (or -1bp) discount on all degrees.
Additionally, anyone with dots in Occult at character generation who has the Ability as a Caste or Favored Ability gets one free procedure for every dot of Occult they have taken.
Unless the thaumaturge has an awakened essence then exotic occult ingredients are required and are consumed by the process as well as requiring a laboratory, workshop or sanctum full of reusable tools. These ingredients and workshops have the following costs:
|Procedure Level||Reagent Cost||Workshop Cost||Reagent Cost Adjustments||Modifier|
|Apprentice||Res 0||Res 1||Metropolis with easy access||-1|
|Initiate||Res 0 to 1||Res 2||From other side of Creation||+1|
|Adept||Res 2 to 3||Res 3||Superior Ingredients (+1 to 2 dice)||+1|
|Master||Res 4 to 5||Res 4||Unique Ingredients (+2 to 3 dice)||+1 or +2|
Each of these costs (reusable or not) may be paid by spending motes of essence by a thaumaturge with an awakened essence. The Solar Craft Charm Craftsman Needs No Tools can be used to replace any of the costs above (although it is not truly worth it for any but a Master-level procedure).
In addition to the resource (or mote) costs. The thaumaturge must spend a Willpower point after succeeding at the roll described below in order to activate the effect.
Each procedure is written in the format displayed below which includes the Attribute rolled with Occult, the difficulty for the roll and the time required to create the effect. They are organized on the tables for their art in groupings of the degree level they are considered to be a part of.
|Name||Attribute||Difficulty||Casting Time||Basic Effect (with source)|
When casting rituals, the thaumaturge must spend the casting time working uninterrupted by anything but sleep. A roll is then required against their (Attribute + Occult + Degree bonus) against the listed difficulty. Success means the effect takes place, failure wastes the components and effort while a both imposes some mishap related to the intended effect.
|Art||Brief Description (as needed)|
|Art of Alchemy|
|Art of the Dead|
|Art of Demon Summoning|
|Arts of Divination||Divination by various means.|
|Art of Elemental Summoning|
|Art of Enchantment|
|Art of Geomancy|
|Art of Husbandry|
|Art of Spirit Beckoning|
|Art of Warding and Exorcism|
|Art of Weather Working|